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More difficult to fly Allies planes lately?

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GenMarkof007

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More difficult to fly Allies planes lately?

Post by GenMarkof007 on Sun Jan 25, 2015 2:48 am

Hi,

Don't know if anyone saw a small difference flying the Allies planes lately.
After flying a few times this week, I got a feeling an update made the Allies a bit harder to handle and fly.
I also saw a few chat in the game of players saying this.

Hope this won't change the ways the players choose their side, since most of the time the Central gets around 5 to 10 players more???
That won't help the multiplayer gaming if this is true.

Let me know if you saw some changes on the handling or flying.

Cheers
Gen

p.s.: still don't have my TrackIR, hope next week will be the one...
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Dukely
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Re: More difficult to fly Allies planes lately?

Post by Dukely on Sun Jan 25, 2015 3:03 am

I had not noticed this. I fly more allied planes usually, I feel like its all gotten easier. Maybe I've gotten better? Ha no! Interesting, lets see what others have to say.


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GenMarkof007

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Re: More difficult to fly Allies planes lately?

Post by GenMarkof007 on Sun Jan 25, 2015 3:18 am

Dukely wrote:I had not noticed this. I fly more allied planes usually, I feel like its all gotten easier. Maybe I've gotten better? Ha no! Interesting, lets see what others have to say.

I do also fly more allied planes, but last night I did some Central flying, and I got 3 kills in around 30 min...
The Albi seem's more responsive, and got more upper hand on the allied planes.
I will try each side today to see more about this issues.

Cheers


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SeaLord
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Re: More difficult to fly Allies planes lately?

Post by SeaLord on Sun Jan 25, 2015 4:31 am

I just think the Albatros is more forgiving to pilots. The handling of a Nieuport with its rotary engine can get tricky.
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Nefaro
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Re: More difficult to fly Allies planes lately?

Post by Nefaro on Sun Jan 25, 2015 7:01 am

SeaLord wrote:I just think the Albatros is more forgiving to pilots.  The handling of a Nieuport with its rotary engine  can get tricky.

Yeah.  The Albatros and the Pfalz D.III also turn quite well.  Better than many Allied planes.  

Much more stable gun platform too, they don't want to roll so much or have extra nose-up tendencies.  I have an easier time aiming with them.  Contrast that with some of the allied fighters where I'm constantly pushing way forward on the stick, to varying degrees, while trying to aim my gunfire (just very unintuitive) and having to use a lot of counter rudder in hard turns because the rotaries want to roll the plane over before reaching stall speed, or to just turn the opposite direction of the torque at all (as in the Camel).  I even have my elevator curves lowered down about 15% to offset the nose-up tendencies and some aircraft still require pushing forward in a turn fight.

The D.IIIs and D.Va do what you want them to do without extra babysitting.  That's probably why more people congregate towards the CP planes.
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DrZebra

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Re: More difficult to fly Allies planes lately?

Post by DrZebra on Sun Jan 25, 2015 11:27 pm

it has always been like this: as a crude generalization, the allied planes are a bit more complex to fly, but flown right more powerful then their central counterparts while the mose central planes are very beginner friendly.

with the latest update, the albies clearly benefited by getting faster, the pfalz III got a bit less OP but actually flies a more realitically, as are the camels and the Dr.1. The tripe was involuntarily affected and has less engine power now because of the cameltweaks (which was not intended)
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Dukely
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Re: More difficult to fly Allies planes lately?

Post by Dukely on Tue Jan 27, 2015 2:32 am

I had trouble getting my noop 11 off the ground, as you will see in my upcoming video. Found out the right way to do it but it was definitely changed.


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Nefaro
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Re: More difficult to fly Allies planes lately?

Post by Nefaro on Tue Jan 27, 2015 5:34 pm

Dukely wrote:I had trouble getting my noop 11 off the ground, as you will see in my upcoming video. Found out the right way to do it but it was definitely changed.

I've been having to sideslip in some of them, even when there's little to no wind, while on the take-off run. Usually only need some rudder but I've been finding myself having to add some opposite aileron to offset the extra roll tendency. Once it lifts off the ground, I can ease back on the aileron adjustment.

Dunno if that changed a bit after the update or not, but seems more pronounced recently. Admittedly, I haven't been flying much lately (or even PC gaming all that much) so it could just be a couple specific aircraft models.
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DrZebra

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Re: More difficult to fly Allies planes lately?

Post by DrZebra on Wed Jan 28, 2015 3:18 am

Dukely wrote:I had trouble getting my noop 11 off the ground, as you will see in my upcoming video. Found out the right way to do it but it was definitely changed.

as you can see in your vid, you plain simply forgot to adjust the mixture. After full for enginge start, you need to lean for max rpm.. and always adjust mixture for altitude. Nothing changed, other then the pilots memory, which apparently returned after 10 minutes of flying, as around 9:16 you unconciously adjust it back to normal ;=)
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Dukely
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Re: More difficult to fly Allies planes lately?

Post by Dukely on Wed Jan 28, 2015 6:52 am

Ah ok, thats quite odd.


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DrZebra

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Re: More difficult to fly Allies planes lately?

Post by DrZebra on Wed Jan 28, 2015 7:36 am

Well, in a way it is normal and illustrates a real world problem and the reason why aviation uses checklists... even the most ingenious and responsible person has a likelyhood of forgetting one small thing one day, even if it is just 2-3 items routine checks, especially when distracted while speaking with passengers or like in your case, the video.

So thats why it is wise to insist on checklists, even if they sometimes seem stupid in real world flying. The number of "I don´t need no checklist today" gear up landings is a proven high one!

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