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DCS World: Combined Arms

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Dukely
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DCS World: Combined Arms

Post by Dukely on Thu Jan 15, 2015 3:39 am

Combinded Arms is a DLC for DCS world I saw on Steam recenty. I was wondering if anyone has tried it. Looks like it might be fun. Kinda like playing a big table top wargame. I see on Steam that Dr. Zebra has this, maybe you have an opinion on it?

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Nefaro
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Re: DCS World: Combined Arms

Post by Nefaro on Thu Jan 15, 2015 4:51 am

I bought it long ago, in the hopes that it would be a somewhat decent tank and AA simulator.  It's not really that, although at least it lets you jump into a SAM or AAA vehicle.  Not sure that would even be engaging unless on a highly populated server.

For my modern tank sim fix, I broke down and splurged on Steel Beasts Pro PE last year.  Which has a ridiculous price tag and some slightly annoying DRM.  But it can be quite engaging in multi-player.  There are lots of vehicles in the sim, it has lots of command & control modelling (some NATO countries use it to train their treadheads), and there are a group of die-hards I can get at least a co-op game with practically every day.   But it's a big investment.


I've been wanting to do some ground attack stuff in DCS again, with some of the regularly modelled flyables such as the two Su-25s and the A-10.  It could be fun moving some mud in co-op multiplayer.  But I'd have to go through all the keybinding hoops for each a/c model again and get familiarized all over.  I'm just not ready to dick with it yet. No

The same can be said for Falcon 4 BMS.  The F-16 is the ideal flyable, in my opinion, since it does multi-role so well.  The dynamic campaign is great too.  Lotsa work to get prepared for this though.


EDIT:  If you want a fun wargame with lots of hardware, but without too much study required up front, then get Wargame: Red Dragon or Wargame: AirLand Battle. Red Dragon is the latest, with added naval vessels and even more units.

It's an RTS with lots of detail about the hardware.  Pretty damn fun, easy to learn the interface, and just plain pretty. You create a "deck" of various units (kinda like a CCG) for customization and play them out solo, co-op, or team versus.
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Dukely
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Re: DCS World: Combined Arms

Post by Dukely on Thu Jan 15, 2015 5:32 am

I wanted to get Red Dragon when it was $10 bucks during the steam sale but someone talked me out of it. I don't know why i didn't get it, I really liked the first one.

I was looking for something that might be fun for the squad to play in combined arms. I know there's a lot of controls that's whats stopped me from playing it so far. Thanks for the input.

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DrZebra

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Re: DCS World: Combined Arms

Post by DrZebra on Thu Jan 22, 2015 8:31 am

I think DCS is going to evolve significantly and it looks all very promising, the "combined arms" thing is not very simish, though.. but I´ve always wanted to have a bit control over the groundforces in a sim, so I had to have it. Haven´t test it much yet, though.


I always wanted to have fleet and a flightsim coupled.. back then I loved "Dangerous Waters" (I still have it lying around here) but the flying part (orions and helos) was a bit odd. It was more an asw-systems sim then anything else.
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Dukely
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Re: DCS World: Combined Arms

Post by Dukely on Thu Jan 22, 2015 10:03 am

Yeah I'm interested in something like that too.

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DrZebra

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Re: DCS World: Combined Arms

Post by DrZebra on Wed Jan 28, 2015 2:45 pm

the hotshot guys of simhq also have an interesting interview, where among other things it is stated that combined arms might see more improvements:

http://www.mudspike.com/qa-with-matt-wagner-producer-eagle-dynamics/
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Dukely
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Re: DCS World: Combined Arms

Post by Dukely on Thu Jan 29, 2015 4:38 am

Oh! I still need to pick that up. Thats good to hear though.


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