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Neiuport vs. Albatross D.II

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Dukely
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Neiuport vs. Albatross D.II

Post by Dukely on Wed Jan 07, 2015 12:06 am

While in my single player Belgium career I recently encountered a group of D.II Albies. I attempted to engage a pair that where a little back from the main flight. After the initial attack one ran away and the other fought with me for a bit. I struggled to get into a good position. If I did find a good position he would quickly outmaneuver me. So is there any tactics for me to try against him? Am I at a point in this career where I will have to do a lot of running away?


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Nefaro
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Re: Neiuport vs. Albatross D.II

Post by Nefaro on Wed Jan 07, 2015 2:18 am

Historically, the advent of the Albatros D.II and D.III was one of the causes of "Bloody April" for the British.  Another leapfrogging in techno capability.  

While the N17 fared better against them than some of the old British deathtraps, such as their 'pusher' machines, it was still outclassed by them in some ways.  Just not as much.  

I don't quite recall the comparisons between a D.II and an N17.  I know the D.III is superior in most every way but it was also improved over the D.II (other than the lower wing dive weakness).  The Nieuports may have a bit better climb rate IIRC, but it may not be enough to make boom & zoom tactics feasible.  Nevertheless, being able to energy fight efficiently in the verticle is a must even with an equal match-up.  It's really the only option if you can't out turn your opponent easily.

So.. those Albatros models pretty much took the lead in overall aeroplane performance for awhile.  The SPAD VII was probably it's best competition, later the Sopwith Tripe and Pup could compare in some ways, although they were all still out-gunned only carrying one MG.  

The Nieuport 23 & 24 models also started coming out not long after.  They were pretty much a modified N17 with a bit more horsepower and more rounded fuselage behind the cockpit.  Still only one gun.  Unfortunately they aren't modelled in ROF, but they weren't a huge leap over the 17 - more of a quick & dirty upgrade modification that gave them a tad more power.

Dunno if you're still using an extra overwing gun.  Having that on could be making the slight difference.  I'm pretty hesitant about using extra guns on the Nieuports because they're already so light and have such low-horsepower engines.  I would expect an extra gun and it's ammo to make more of a difference than mounting an extra overwing gun on a SPAD, for example, because the latter is already heavy and has a big powerful engine (so the extra weight is a notably smaller percentage of the whole).
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Dukely
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Re: Neiuport vs. Albatross D.II

Post by Dukely on Wed Jan 07, 2015 3:54 am

I haven't been using the extra over wing gun, I don't know if it would help much, as I rarely get into a position to fire more then a single burst. I may just need more practice against them.


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Re: Neiuport vs. Albatross D.II

Post by DrZebra on Wed Jan 07, 2015 10:17 am

the ai is better suited to fly some planetypes more then others... basically there first was a more differental ai many patches ago (that actually ran in spads) but it was patched out 2 yrs ago or so..

Before the last patch, it excelled in planes that wern´t soo execellent (the ace level ai in a pfalz III was quite a challenge..) but unless not allone, 2 things would most certainly break the ai:

a) getting on its tail made the ai spiral useless to the ground, no real defense (which kinda encourged the kind of different behaviour in SP that got so many in trouble in MP-> just turning slow and getting behind once.. with total disregard for energy aspects)

b) flying close to the ground, as the ai had some sort of "safe mode" not turning too sharp down low.

if it is still the case after the last patch, I gotta test, though. But i´d suspect it to have stayed the same and those 2 things should be effective against ai. Well, against humans it´s a different story, so once you get some multiplayer habits, you need to watch some things against the ai: It is bad at taking "easy" shots but it miracously excells at difficult shots.. so if you´re actually flying a bit better there is a chance at first you might feel some more hits (giving the ai more difficult shots, makes the ai a bit more effective, as paradox as that may sound..)

maybe we should make a bit of a training session someday again, the ai in low numbers should really be beatable.
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Dukely
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Re: Neiuport vs. Albatross D.II

Post by Dukely on Wed Jan 07, 2015 12:36 pm

I would say the patch may have changed this, in my last fight we where right near the ground, I crashed after awhile.


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