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Lets aim for the Ilya (THIS SUNDAY)

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DrZebra

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Lets aim for the Ilya (THIS SUNDAY)

Post by DrZebra on Sun Jan 04, 2015 2:54 am

sorry for beeing a bit late, but the steppe was muddy...

SO: SYN is giving away an ILYA for a good after action report. Something that fits quite well with our project. But it is on the vintage mission, which means plentyfull skilled opposition.

I had a nice littel flight last mission, and all I can say is that the eastern front mission is great.

So who is up for it?


http://riseofflight.com/Forum/viewtopic.php?f=49&t=44825
http://riseofflight.com/forum/viewtopic.php?f=347&t=16601&p=621910#p621910
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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Sun Jan 04, 2015 3:46 am

I am up for being shot down. That's what usually happens to me. But I think I have achieved a sort of Zen mind about it.
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Sun Jan 04, 2015 4:00 am

I don't care if I'm shot down, but if we want to have a better chance of winning I can gun for someone in a two-seat. Thats the only time I ever get kills in MP.

I can act as an editor for the reports too.

Zebra can I get some more info about the contest? Are there restrictions? I want to know if we each make our own reports or submit a Squadron wide report for the days action.

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DrZebra

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by DrZebra on Sun Jan 04, 2015 4:54 am

each one must make one after actionreport, it might be written or vid or screenies... at least thats what the thread there said, if I read correctly.


But Ilya or not, it is going to be fun.. I think that much is certain.
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Sun Jan 04, 2015 5:18 am

Ok so I'll schedule Sunday for a flight. Also should i make a place for people to submit reports?

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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Sun Jan 04, 2015 8:01 am

Are we going to meet to fly together? My lone patrols usually end badly for me. I tend to get jumped by people using teamspeak.
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GenMarkof007

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Newbie is up for it! ;)

Post by GenMarkof007 on Sun Jan 04, 2015 9:43 am

If you accept new members, I wouldn't mind going up with some veteran pilots from the squad...
I tried a few multiplayer action yesterday (saw SeaLord on a training server), but my syndicate try out, was average in combat, and no kill on my side.
I'm just working out flying without any map, ref or icons! ;(

Also, if someone can tell me how to take charge of the mg inside bombers, that would help a bit.

Let me know what time we will meet up and I should be up for this first squad flight.
Cheers Mate

p.s.: if you want to fly tonight, I should be on a training server or syndicate for a few hours up in the air.
p.s.2: if any of you know a good deal for a trackIR 5, I think that I will need one soon, the confusion with mouse and joystick doesn't help at all, looking for bandits! Wink
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Sun Jan 04, 2015 10:22 am

Track IR helped me a lot. I'm really bad at MP combat, but its still fun to fly in a group. After awhile you will get the hang of flying without icons.

I'll be on tomorrow in the chatbox here on the forum and I'll post when I'm going up, so hopefully we can all meet up.

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DrZebra

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by DrZebra on Sun Jan 04, 2015 11:21 am

I´m really trying to make it, but can´t guarantee it.

Nonetheless... I am actually thinking of a plan. I flew that mission last sunday and would like to share some ideas in the chatbox, you can see them if you klick "archieve"

some basic rules for operating guns in multicrew planes:

a) try it before in SP... it really feels bad to be flying 30m and then getting flamed over having forgotten what key was what
b) fire only short burst. 2-3sec if you must
(if you fire continously the barrel overheats and afterwards you can´t hit the broadside of a barn.. from the inside!)
c) watch your current drums ammo state. Plinking away is ok, while you have a lot of ammo drums left, but a very well known mistake is to shot at a distant enemy, then stoping, and only having 3-4 rounds left in the drum when he gets close and shoots at you from 50m while you change drums.
d) watch where you tracers go. some 3d vector gunnerysolutions between moving planes are not intuitive, but tracers rarely lie. Also: if unsure... try leading too much, and then fire 2sec burst at that static point (giving up leading the target). Chances are you got the planes path right and with too much going to too little lead some bullets will still be right!

keys:
crt+t to change to gunner postion and cycle through them (can only be used as a pilot, gunners in MP are bound to one postion only, but they can go out and re-join if a change of position is necessary because of a dead gunner etc...)

t = grab/ungrab the gun. THAT is actually a powerful communication tool, most people ignore. Remember, your gun is not mightier then the pen, IT IS a mighty pen. Which you can grab and point at things. And any smart pilot will notice the difference of a relaxed gunner and one frantically grabbing for the gun and showing it around... it´s a lot quicker then writing a note on possible enemies sighted. And if you´re in the thick of it, and do not know if your pilot has all the badies in sight, writing that message that there is something unfriendly lurking 11o´clock high in lead rarely does any harm. IF you can tell good from bad, that is.

Shift+T is nestling to the gunsight. what you need if you really want to shoot and hit something. Unfortunatly, there is also a gun help icon that is oddly enough on under realistic server settings (bug..) but I am against using it, actually the sight just works fine.
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GenMarkof007

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by GenMarkof007 on Sun Jan 04, 2015 3:37 pm

DrZebra wrote:I´m really trying to make it, but can´t guarantee it.

Nonetheless... I am actually thinking of a plan. I flew that mission last sunday and would like to share some ideas in the chatbox, you can see them if you klick "archieve"

some basic rules for operating guns in multicrew planes:

a) try it before in SP... it really feels bad to be flying 30m and then getting flamed over having forgotten what key was what
b) fire only short burst. 2-3sec if you must
(if you fire continously the barrel overheats and afterwards you can´t hit the broadside of a barn.. from the inside!)
c) watch your current drums ammo state. Plinking away is ok, while you have a lot of ammo drums left, but a very well known mistake is to shot at a distant enemy, then stoping, and only having 3-4 rounds left in the drum when he gets close and shoots at you from 50m while you change drums.
d) watch where you tracers go. some 3d vector gunnerysolutions  between moving planes are not intuitive, but tracers rarely lie. Also: if unsure... try leading too much, and then fire 2sec burst at that static point (giving up leading the target). Chances are you got the planes path right and with too much going to too little lead some bullets will still be right!

keys:
crt+t to change to gunner postion and cycle through them (can only be used as a pilot, gunners in MP are bound to one postion only, but they can go out and re-join if a change of position is necessary because of a dead gunner etc...)

t = grab/ungrab the gun. THAT is actually a powerful communication tool, most people ignore. Remember, your gun is not mightier then the pen, IT IS a mighty pen. Which you can grab and point at things. And any smart pilot will notice the difference of a relaxed gunner and one frantically grabbing for the gun and showing it around... it´s a lot quicker then writing a note on possible enemies sighted. And if you´re in the thick of it, and do not know if your pilot has all the badies in sight, writing that message that there is something unfriendly lurking 11o´clock high in lead rarely does any harm. IF you can tell good from bad, that is.

Shift+T is nestling to the gunsight. what you need if you really want to shoot and hit something. Unfortunatly, there is also a gun help icon that is oddly enough on under realistic server settings (bug..) but I am against using it, actually the sight just works fine.  

Hi Zebra,

thx a lot for your really good advice on gunner seat...
I had the chance tonight to try out the gunner and I did like your advice, and we came back to base with a train, factory and convoy bombed!!! Wink
Hope I will have the chance to practice more if we ever do a bomber / escort run!
would be nice if a bomber pilot could talk by TS3 with a gunner... like almost in real life, for a 2 seater.

Cheers
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dixieflyer

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by dixieflyer on Sun Jan 04, 2015 4:05 pm

I'm all for this, and I've replied to Dukely's original post with my two requests for help. I don't own an IM yet, but I might buy one tomorrow. Otherwise, I'll try to fly escort and be a bullet sponge.

Warren
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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Mon Jan 05, 2015 5:46 pm

This what I submitted on the tread for the Syndicate contest:

I made two videos of one of my sorties on SYN Server Ostfront/Eastern Front Vintage Mission on Jan 4th for the Ilya Muromets prize. The videos are of a Ilya Muromets intercept. The first video is the intercept without any time cut out and has no music track. The second video is the same intercept edited for dramatic effect and to fit a music sound track.

The vintage mission and the intercept were great. There was a lot of teamwork on both sides--Russian and German. The Russian fighter cover put in a valiant effort until it suffered attrition and was forced away from the bomber. The Jagdstaffel eventually prevailed and brought the bomber down like wolves after wounded prey.

If, on the outside chance, I win the Ilya Muromets, I ask that it be given to "Tailmange" (https://www.youtube.com/user/Tailmange) in compensation for me wasting Becker 20mm ammo as his gunner and helping to get us shot down on another sortie.

Full video:


Edited video with music:


Thanks,
Patrick Jennings (a.k.a. Sealord).
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GenMarkof007

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by GenMarkof007 on Tue Jan 06, 2015 2:26 am

SeaLord wrote:This what I submitted on the tread for the Syndicate contest:

I made two videos of one of my sorties on SYN Server Ostfront/Eastern Front Vintage Mission on Jan 4th for the Ilya Muromets prize. The videos are of a Ilya Muromets intercept. The first video is the intercept without any time cut out and has no music track. The second video is the same intercept edited for dramatic effect and to fit a music sound track.

The vintage mission and the intercept were great. There was a lot of teamwork on both sides--Russian and German. The Russian fighter cover put in a valiant effort until it suffered attrition and was forced away from the bomber. The Jagdstaffel eventually prevailed and brought the bomber down like wolves after wounded prey.

If, on the outside chance, I win the Ilya Muromets, I ask that it be given to "Tailmange" (https://www.youtube.com/user/Tailmange) in compensation for me wasting Becker 20mm ammo as his gunner and helping to get us shot down on another sortie.

Full video:


Edited video with music:


Thanks,

Hi SeaLord,

Must say, great action and great vids.
Thx for sharing this.
Cheers


Patrick Jennings (a.k.a. Sealord).
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Nefaro
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Nefaro on Tue Jan 06, 2015 4:40 am

Nice vids Sea Lord.  I especially like 'em without music so that option was much appreciated.

Perhaps I need to start using the in-game recorder and just record that.  How did you get rid of the ROF replay UI in the videos?

I've been trying to be economical with my hard drive space and didn't know how much the in-game track recordings took up.  I should probably just bite the bullet and purchase another hard drive just for recording video on.
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Tue Jan 06, 2015 5:28 am

Cool very nice! I'm currently going through the 3+ hours of footage i got yesterday to make a highlight reel.

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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Tue Jan 06, 2015 10:16 am

Nefaro:

I can repost any video you like without music; just let me know.

I use the in game recorder because I can use the different camera perspectives. It makes me feel like Howard Hughes filming Hells Angels (http://en.wikipedia.org/wiki/Hell's_Angels_(film)). I record in game and then edit the video in game. I have to edit the whole video to get to the end before it will let me save the changes. In edit mode, I have not been able to rewind or jump ahead (maybe I am missing something). I use the pause feature a lot to set up new shots/perspectives. If I make a change, I have to re-edit from that point on all over again.

I have 500 mb available space for in game videos. The space seems to get used up faster if there are a lot of people flying on the server I am recording. I have a lot of videos saved and I started a video of my flight as pilot with Dukely, but I quickly hit the space limit.

I have a partial video of me as a Becker 20mm tail gunner with Tailmange. I was thinking of editing that and posting it as "How Not to Use the Becker 20mm as a Tail Gunner, or Stop Wasting 20mm Becker Ammo on Low Probability Shots, You Fool!". I am looking for a producer to back the film now.

Once I get it the way I want it. I run the video with FRAPS movie recorder on. At the start of the video, I right-click the mouse, turn off the film progress bar and hit "esc" to clear the screen of the option buttons. Then, I hit F9 to start FRAPS (with FRAPS frames per second indicator off). I let the video run to the end and turn off FRAPS and I have a nice clean video. I take the video to Moviemaker and make any cuts I want, add titles, credits, etc. When I am done I have a video ready to post.
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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Tue Jan 06, 2015 3:43 pm

I tried to post this before, but it didn't seem to work, so here it is again. Here is my written report to go with the videos I posted previously. I posted this on the SYN Ilya tread, so it is there too.


To: Deutsche Luftstreitkräfte
From: Leutnant SeaLord, Jasta 16, Kolomyya
Date: 1917.1.4
Subject: Combat Action Report for Sortie 3; Successful Jasta Intercept of Sikorsky-type Ilya Muromets Bomber.

After a long day of training on January 3rd in expectation of an imminent major Russian air offensive, I was rudely rousted out of bed by Oberleutnant Rittenhauser. “On your feet, Leutnant, the Russians are in the air bombing Kolomyya!” Groggily, I slowly began to understand the words. “I am not posted to fly until the patrol this afternoon, leave me alone,” I said as settled back into my cot. “Nein, nein, you are on duty now by order of Hauptmann Putz! Although, most of the Jasta is in the air already, there are a few serviceable Halberstadts being brought to the flight line. Put on your flight gear and report to the flight line! Schnell!” I started back at him, “Hauptmann Putz,” I grumbled, “the same Hauptmann Putz who collided with a Nieuport at low level and claimed it as a kill? That Hauptmann Putz? Tell Hauptmann Putz, I will be there, and that I expect to see him there with his crash helmet. I don’t suppose there is time for coffee?” “There is a thermos in the cockpit,” he shot back. “Wunderbar, just wunderbar,” I said.

I threw on my flight gear and my lucky green silk scarf and ran to the flight line. The “few serviceable Halberstadts” turned out to be a single warmed-up machine, and there was no sign of the Ace-of-Aces, Hauptmann Putz. A minute later, at 11:30 a.m. approximately, I was taking off after a hasty flight briefing by my faithful ground crew—“Heavy enemy activity over Kolomyya. Numerous Sikorsky-type Ilya Muromets bombers in action bombing our supply depots. Intercept!” The engine roared to life and I was off.

Almost immediately, I saw tracer fire ahead in the middle distance. I turned toward it. Within a minute or so, I could make out the Halberstadts of Leutnant Bratwurst and Leutnant Wienerschnitzel in a rolling melee with a nimble Nieuport 11. The Nieuport 11 managed a snap shot at Wienerschnitzel and his engine began to emit a faint trail of smoke. Leutnant Bratwurst was obviously incensed by this and got on the tail of the Nieuport 11. They rapidly spiraled downward together seeking an advantageous position like two eagles fighting in the air with talons locked together. Bratwurst got in burst, the Nieuport nosed into the ground, but Leutnant Bratwurst had waited too long to pull out. His right wing clipped the ground and he cartwheeled in. The wreckage of the two planes lay near one another. I wondered what to write about Bratwurst—“Killed in action while bravely bringing down an enemy machine to save a comrade.” There was no more time than a moment to reflect. Leutnant Wienerschnitzel was forming up with other Halberstadts from our Jasta and I joined the gathering flight.

Then, more tracer fire and planes in the distance. One plane was large, much too large to be a scout machine. It had to be an Ilya Muromets bomber! Wienerschnitzel and the rest of the flight must have seen it at the same time because we all pointed our machines as one toward it. As we drew closer, I could see the disciplined Russian fighter cover engaging and driving off Halberstadts. The Ilya’s gunner was at work too with well-aimed shots at any of our machines that drew too close. I closed in. I could not see a Nieuport near me. My tail looked clear. The Ilya was ponderously crossing in front of me from right to left at my same altitude, approximately 1500m. I could not see any damage to the Ilya, just a normal engine exhaust trail. “Well,” I thought, “perhaps I can fix that and give my Jasta comrades a better chance at bringing down this monster.” I fired a series short-bursts at long range--deflection shots--ahead of the bomber. No need to waste ammunition and perhaps jam my machine gun at this range. I closed, brought the stick and rudder to the left to gently bank into the bomber. As I drew in there was a new sign of smoke from one of the engines—a lucky hit perhaps. The bomber grew in my gun sight as it crept onto the left wing root of the Ilya. I pushed the trigger button for a long burst. I could see my tracer fire hit the left fuselage and move to the right inboard engine. Then, the sights moved off target, past the left wing. I tried to pull them back, but I was closing to the point that I had to break off or collide. I also sensed the gunner felt I was the most immediate threat and I expected tracers from him at any moment. I broke sharply down to the right and away to put the tail of the bomber between me and the muzzle of the gunner’s machine gun. It seemed to work because did not hear the hail-like sound of bullets hitting my wings. I glanced back over my shoulder—she was definitely damaged now and trailing vapor of some sort. But there was something else—a Nieuport 17 on my tail. Where had he come from? I steepened my dive and rolled to my right. I continued down about 200m and pulled out. My pursuer, with a skull and crossed bones painted on his rudder, was still with me. At least I had pulled him away from flying cover for the bomber, now my comrades would have a slightly better chance. But, the more immediate problem was how to save my skin. I pulled up to a hammer-head stall and then kicked the rudder to bring the nose around. The Nieuport broke off. He probably realized that he was needed back at the bomber to fend off my comrades. I settled in to a long chase back to the bomber. She was losing altitude from the lost power of the damaged engines. My Jasta comrades closed like hungry wolves. The Ilya still had a sting though as at least one Halberstadt was driven off with a new vapor trail. Two Halberstadts bore in from behind the Ilya—the Nieuports had done their best, but were now used up. Tracer fire lit the air on the way to the bomber, smoke issued from two more engines, she gracefully rolled and began a dive to the right—too steep for an Ilya to recover from. I suspect the pilot had been killed. She slowly spiraled into the ground, shedding pieces as she plummeted. One Halberstadt followed her down until she crashed, nose first, and broke violently into pieces. No one could have survived. These Russian fight and die bravely.

I completed my intercept and saw an F.E.2b brought down over Kolomyya. I landed safely, but in all the excitement I discovered that I had forgotten to open my thermos of coffee.
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Nefaro
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Nefaro on Tue Jan 06, 2015 4:54 pm

Wasn't the CP side of that scenario supposed to be the Austrians, not ze Germans?
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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Tue Jan 06, 2015 10:50 pm

oops
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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Tue Jan 06, 2015 10:57 pm

OK, I think I fixed the typos on the Rise of Flight thread.
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DrZebra

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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by DrZebra on Wed Jan 07, 2015 10:05 am

great fun, I really enjoyed the stories and vids, so far.
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Wed Jan 07, 2015 12:37 pm

Woah! This is great!

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SeaLord
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by SeaLord on Wed Jan 07, 2015 2:11 pm

Thanks! I enjoyed flying with everyone from Dukely's Ducks (Dukely, Tailmange, and Dr. Zeebra). I am saving all my Tailmange and Dr. Zeebra footage forever! I ran out of memory for the Dukely flight--darn it! Thanks.
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Dukely
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Dukely on Thu Jan 08, 2015 2:28 am

Damn, I lost my footage from when I played, was all corrupt when I tried to watch it back.

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Nefaro
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Re: Lets aim for the Ilya (THIS SUNDAY)

Post by Nefaro on Thu Jan 08, 2015 5:15 am

Dukely wrote:Damn, I lost my footage from when I played, was all corrupt when I tried to watch it back.


That map, with the hordes of buildings in the nearby city and lots of players flying around nearby, caused a noticeable fps hit while I was playing, although it wasn't too bad. The big problem was that it made my recordings skip frames a few times, when I turned my head quickly or damage was applied to the airplanes nearby. Perhaps it was messing with yours too?

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